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14 days · $1,999 · fixed

Ship It Live · design sprint

Every screen designed, handed over in 14 days.

For teams with developers and no designer. Every screen, every state, a component library and a prototype real enough to test — handed over in a fortnight.

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Quick answer

A product can be fully designed in 14 days for a fixed $1,999: every screen including empty states and errors, a component library your developers build against, and a clickable prototype. No code ships — this is for teams who already have developers and need the design decided.

By Shaheer Malik · Updated

The plan

Product design in 14 days: the day-by-day plan

Day one to day 14, written down.

You get this schedule before you commit, not after. If a phase slips, that is mine to absorb — the price and the date were agreed before anything started.

The scheduleDay 1 → day 14
01FlowsDays 1–2
02ScreensDays 3–8
03States and systemDays 9–11
04Prototype and handoverDays 12–14
  1. 1

    Days 1–2

    Flows

    The journeys that matter, mapped before anything is drawn. What the product does, in what order, and which screens actually exist.

  2. 2

    Days 3–8

    Screens

    Every screen designed against real content. You see the core flow first, so anything I have misread surfaces while it is still cheap to change.

  3. 3

    Days 9–11

    States and system

    The parts nobody designs — empty, loading, error, partial — plus the component library the build will be made of.

  4. 4

    Days 12–14

    Prototype and handover

    Wired into a clickable prototype, the file organised and documented, and a call with the people who have to build it.

What $1,999 gets you

What's included in product design for $1,999

Everything needed to launch — nothing padding the invoice.

Every screen designed — flows, empty states, errors, loading, not just the happy path
A component library your developers can build against
A clickable prototype, real enough to test and to show investors
Mobile and desktop where the product needs both
A handover call with whoever is building it
The decisions written down beside the screens, not just the screens
The Figma file is yours, organised, at handover
Two rounds of revisions inside the fortnight

Who books this

Who product design in 14 days is for

Built for

Teams with engineers who are being asked to invent the UI as they go

Founders who need something convincing in front of investors or users

Agencies who have the client and the developers but no design capacity

Real situations

Why teams book product design

Five ways this shows up, and what actually fixes it.

Not hypothetical — the shape of the problem before someone books this sprint, and the specific part of the build that resolves it.

Situation 1

Engineers designing by default

A capable engineering team is shipping features while inventing the interface as they build, so the product works but feels like five different products depending on the screen.

Every screen is designed up front against one component set, so the team builds from a decided design rather than deciding it at four in the afternoon.

Situation 2

A demo that has to hold up in a room

A founder has a pitch in a fortnight and a product that is either half-built or entirely hypothetical, and screenshots of a real-looking interface will decide how the conversation goes.

A clickable prototype lands inside the window — real enough to walk through on a screen share, without anyone having to build the backend first.

Situation 3

The happy path is the only path

A product has been designed for the demo — the version where data exists and nothing fails — and every empty, loading and error state is being improvised in code.

The states nobody designs are part of the scope here: first run, empty, loading, partial, failed and offline, all decided before they become bug reports.

Situation 4

An agency with the client but no designer

An agency has won work they can build but not design, and subcontracting the design usually means losing control of the timeline.

Fixed scope, fixed fortnight, fixed fee, with a Figma handover their developers can work from — and I stay invisible to their client if that is how they want it.

Situation 5

Figma that nobody can build from

A team has a design file from a previous freelancer that is a scatter of loose frames with no components, no naming and no record of why anything was decided.

The handover here is organised and built on components, with the decisions written down next to the screens, so it survives the person who made it leaving.

The honest part

When product design in 14 days is the wrong choice

When 14 days is the wrong answer.

A fixed deadline only works when the scope genuinely fits inside it. These are the cases where I will tell you so rather than take the booking.

Design with nobody to build it. If you do not have developers, you want a build sprint — a Figma file is not a product, and I would rather say that than sell you one.

Design systems for an existing large product. Retrofitting a system across a mature product is its own project and does not fit a fortnight.

Pixel-matching a competitor. I will take the reference happily; I will not take it as the brief.

Scope$1,999 · 14 days

Inside the 14 days

  • Every screen designed — flows, empty states, errors, loading, not just the happy path
  • A component library your developers can build against
  • A clickable prototype, real enough to test and to show investors
  • Mobile and desktop where the product needs both
  • A handover call with whoever is building it
  • The decisions written down beside the screens, not just the screens
  • The Figma file is yours, organised, at handover
  • Two rounds of revisions inside the fortnight

Quoted as one number before day one. A week running long is mine to absorb.

Outside the line

  • Design with nobody to build it. If you do not have developers, you want a build sprint — a Figma file is not a product, and I would rather say that than sell you one.
  • Design systems for an existing large product. Retrofitting a system across a mature product is its own project and does not fit a fortnight.
  • Pixel-matching a competitor. I will take the reference happily; I will not take it as the brief.

Real work, sized and priced separately. You hear it before you book, not at handover.

What it costs

How much does product design cost?

On this sprint, product design costs a fixed $1,999 for 14 days of work. The price and the schedule are agreed in writing before anything starts, and the price does not move if the work takes me longer than planned. It covers all 8 items listed under what's included.

In the price

  • Everything in the list of what's included
  • The 14-day schedule, written down before you commit
  • Changes inside the agreed scope

Paid separately, directly by you

  • New scope added after the plan is agreed, priced in writing before work on it starts

Fixed price, hourly or a monthly retainer

CompareThis sprintHourlyMonthly retainer
When you know the totalBefore work startsWhen the work is doneMonth by month
If it takes longer than plannedI absorb itYou pay for the extra hoursYou pay for the extra months
A change of scopePriced in writing firstMore hours on the invoiceAdded to the queue

Why I price this way, and when it is the wrong model, is on no hourly rates, and what happens from first message to launch is on how it works.

Where this sits on the price list

  • Every sprint is priced on one published ladder: $700 for 5-day sprints, from $1,999 for 14- and 21-day builds, and from $2,500 for 30-day apps. Every price is on pricing.
  • Not sure what the first version should include? The 5-day discovery sprint ends with a written scope and a fixed quote, and its $700 comes off the build if you book within 30 days.
  • After launch, the monthly partnership covers a steady stream of changes for $2,500 a month, and you can pause it.
  • For a bigger or different build, the project cost calculator and the MVP timeline estimator give a first number in a minute.

Questions

Product design: your questions answered

Before you book

No. This is design only, which is the point — it is priced for teams who already have engineers. If you need it built too, the build sprints include design.

Hiring a designer remotely?

If you are weighing who to bring in, hire a remote product designer covers who this sprint fits, what your developers get at handover, and when discovery comes first.

Every state designed, so developers do not have to guess

A 14-day product design sprint ships every screen with its empty, error and loading states, a component library to build against, a clickable prototype and a handover call. Fixed price: $1,999. No code ships.

In scopeOut of scope
Every screen, including empty, error and loading statesDevelopment: that is what the build sprints are for
A component library and a clickable prototypeRetrofitting a design system across a large existing product
Two rounds of revisions inside the fortnightPixel-matching a competitor

Design and handoff bar

  • Every screen has its empty, error and loading states
  • Screens are built from the component library, not one-off layers
  • The prototype clicks through each main flow
  • Design decisions are written beside the screens
  • Your developers have asked their questions on the handover call

Soft planning rule (not an SLA): lock the primary job early, review edge cases before launch week, and keep accounts and source in your name at handoff.

Extra questions

Which tool is it designed in?

Figma. The file is organised and yours at handover.

Can the prototype be shown to investors?

Yes. It is built to be real enough to test with users and to show in investor meetings.

Does it cover mobile and desktop?

Yes, where the product needs both. Say which on the call so the screens are planned for them from the start.

14 days from now, this could be live.

A 30-minute call decides whether the scope fits. If it doesn't, I'll tell you what would.